Skip to main content

Sensitivity converter

Convert your mouse sensitivity between 13 FPS games. Yaw-based factors with eDPI and cm/360 output.

  • Free
  • No account needed
  • Works in your browser

Use the value shown in your current game settings.

Your mouse DPI. Needed for eDPI and cm/360 calculations.

Your converted sensitivity

1.273

Valorant Counter-Strike 2

1 Valorant sens= 3.1818 Counter-Strike 2 sens

Source eDPI
320
Target eDPI
1,018
Source cm/360
40.8
Target cm/360
40.8
Share your result

Was this tool helpful?

What this tool converts

Mouse sensitivity between FPS games using yaw-based math.

Valorant 0.4 sensitivity converts to CS2 1.273 at the same cm/360. To convert sensitivity between any two games: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Formula: target sens = source sens × (source yaw ÷ target yaw).

Inputs: Source game, in-game sensitivity, target game. DPI is optional (for eDPI and cm/360 output).

Output: Converted sensitivity, eDPI, and cm/360 for 13 supported games.

Limitations: FOV differences, ADS multipliers, and per-engine input smoothing can make the feel slightly different. Use the result as a starting point and fine-tune in-game.

Why convert sensitivity between games?

The same number means different things in different engines.

Running 0.4 in Valorant at 800 DPI and pasting that into CS2 gives a completely different turn distance because each engine uses a different yaw multiplier. The converter handles the ratio so you start in the right range instead of guessing for an hour in deathmatch.

Mansone supports 13 games: Apex Legends, Call of Duty, Counter-Strike 2, Deadlock, Escape from Tarkov, Fortnite, Marvel Rivals, Overwatch 2, PUBG, Rainbow Six Siege, Rust, The Finals, and Valorant. The factor is computed as source yaw divided by target yaw. PUBG's slider isn't linear, so conversions to or from PUBG are approximate.

The output is a starting point. Play two rounds, check your micro-adjustments, then decide if you need to nudge it. That beats blindly copying TenZ's settings without knowing his DPI, mousepad, or FOV.

Common conversions

Quick reference for popular game-pair searches.

ConversionExample inputResult
Valorant to CS2Valorant 0.4CS2 1.273
Valorant to ApexValorant 0.4Apex Legends 1.273
Overwatch 2 to ValorantOverwatch 2 5.0Valorant 0.471
CS2 to ValorantCS2 2.0Valorant 0.629
Fortnite to ValorantFortnite 7.0Valorant 0.555
Apex to ValorantApex Legends 1.5Valorant 0.471
CS2 to Marvel RivalsCS2 1.0Marvel Rivals 1.257
Apex to The FinalsApex Legends 1.5The Finals 33

All values assume the same DPI on both sides. The converter handles the yaw math. Your physical turn distance (cm/360) stays identical after conversion.

How the conversion works

Each game pair factor is computed from verified yaw values.

The math

Sensitivity x (source yaw / target yaw) = result.

  • Each game has a known yaw value (degrees per count).
  • The ratio between two yaw values is the conversion factor.
  • DPI cancels out. It stays the same on both sides.
  • cm/360 = (360 x 2.54) / (DPI x sens x yaw).

After conversion

Test it before you trust it.

  • Load a training range or bot lobby.
  • Do one slow 180 and one fast flick.
  • If overcorrecting, drop it by 0.05. Undershooting, raise it.
  • ADS and scoped sens are separate. Check those too.

Yaw values verified against Mouse-Sensitivity.com, MouseTester.io, and community testing.

Game yaw values and sensitivity scale

Each game engine uses a different yaw multiplier. These values drive every conversion.

GameYaw valueNotes
Valorant0.07High yaw - low sens numbers
CS20.022Standard Source engine
Apex Legends0.022Same as CS2
Escape from Tarkov0.125Highest yaw - lowest sens numbers
Rainbow Six Siege0.00573Ubisoft custom
Fortnite0.005555Percentage-based slider
Overwatch 20.0066Same as Call of Duty
Call of Duty0.0066IW engine standard
PUBG0.002222Non-linear slider - conversion is approximate
Rust0.1125High yaw - low sens numbers
Marvel Rivals0.0175Hipfire only. Per-hero ADS and scope settings are separate
Deadlock0.044Double CS2's yaw - halve your CS2 sens
The Finals0.0011-100 slider - CS2 sens x 22

To convert sensitivity: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Games with higher yaw values (Tarkov, Rust, Valorant) use lower sensitivity numbers for the same physical turn speed.

Methodology and sources

How the converter works and where the data comes from.

Formula: target_sensitivity = source_sensitivity × (source_yaw / target_yaw). This keeps your physical turn distance (cm/360) constant across games.

Yaw sources: Values are verified against Mouse-Sensitivity.com and a second converter where one publishes the value. CS2 and Apex share 0.022. Valorant uses 0.07, Tarkov 0.125 and Rust 0.1125. Full yaw table is visible on this page.

Newer games: Marvel Rivals (0.0175), Deadlock (0.044), and The Finals (0.001) were checked on 24 September 2026 against the Mouse-Sensitivity.com hipfire converters and the yaw values listed by XbitLabs. Both sources agree for all three. Battlefield 6, ARC Raiders, Delta Force, and Splitgate are not included because their hipfire sensitivity depends on FOV or a non-proportional slider.

Last reviewed: September 2026. Yaw values are game-engine constants and rarely change between patches.

Sensitivity converter questions

The short answers cover the settings people usually check first.

Multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Example: Valorant 0.4 to CS2 = 0.4 × (0.07 ÷ 0.022) = 1.273. This keeps your cm/360 identical across both games.
Yaw is the degrees of camera rotation per sensitivity count. CS2 and Apex use 0.022, Valorant uses 0.07, Overwatch 2 uses 0.0066, and Fortnite uses 0.005555. Higher yaw means lower sensitivity numbers for the same physical mouse movement.
Valorant 0.4 converts to CS2 1.273. The conversion factor is 3.182 (Valorant yaw 0.07 ÷ CS2 yaw 0.022). Multiply any Valorant sensitivity by 3.182 to get the matching CS2 value.
Marvel Rivals uses a yaw of 0.0175. Multiply CS2 or Apex sens by 1.257 (0.022 ÷ 0.0175), or Valorant sens by 4 (0.07 ÷ 0.0175). CS2 1.0 becomes Marvel Rivals 1.257, and Valorant 0.4 becomes 1.6. Per-hero ADS and scope settings are separate and are not converted here.
The Finals uses a 1 to 100 slider with a yaw of 0.001, so CS2 or Apex sens times 22 gives the matching value (CS2 1.5 becomes 33). Deadlock uses 0.044, exactly double CS2, so you halve your CS2 sens (CS2 2.0 becomes Deadlock 1.0).
Their hipfire sensitivity can't be described by a single yaw value. Battlefield 6's slider isn't proportional to turn speed, and ARC Raiders, Delta Force, and Splitgate scale hipfire with your in-game FOV. A fixed ratio would give wrong numbers, so we left them out rather than guess.
Most CS2 and Valorant pros use 20-40 cm/360, which at 800 DPI works out to about 1.3-2.6 sens in CS2 or 0.41-0.82 sens in Valorant. s1mple uses 400 DPI at 3.09 sens in CS2 (eDPI 1236). TenZ uses 800 DPI at 0.415 sens in Valorant (eDPI 332).
No, but it will be close. FOV differences, ADS multipliers, and input smoothing can shift the feel by 5-10%. Use the converted value as your baseline, then adjust by ±0.05 after a short test session.
No. DPI cancels out in the conversion formula. You only need your in-game sensitivity and both game names. Enter DPI if you want eDPI and cm/360 displayed alongside the result.
cm/360 is the centimeters of mouse movement for a full 360-degree turn. A 30 cm/360 in Valorant stays 30 cm/360 after converting to CS2. Lower cm/360 means faster aim; most pros sit between 20 and 45 cm/360.
No. All calculations run in your browser. Your sensitivity values never leave your device.

Related guides

Go deeper on sensitivity, eDPI, and game-specific settings.