Convert your mouse sensitivity between 10 FPS games. Yaw-based factors with eDPI and cm/360 output.
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Mouse sensitivity between FPS games using yaw-based math.
Valorant 0.4 sensitivity converts to CS2 1.273 at the same cm/360. To convert sensitivity between any two games: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Formula: target sens = source sens × (source yaw ÷ target yaw).
Inputs: Source game, in-game sensitivity, target game. DPI is optional (for eDPI and cm/360 output).
Output: Converted sensitivity, eDPI, and cm/360 for 10 supported games.
Limitations: FOV differences, ADS multipliers, and per-engine input smoothing can make the feel slightly different. Use the result as a starting point and fine-tune in-game.
Quick reference for the yaw multipliers used in every conversion.
| Game | Yaw value | Example sens range |
|---|---|---|
| CS2 | 0.022 | 0.8 - 2.5 |
| Valorant | 0.07 | 0.2 - 0.6 |
| Apex Legends | 0.022 | 0.8 - 2.5 |
| Overwatch 2 | 0.0066 | 3.0 - 8.0 |
| Fortnite | 0.005555 | 5.0 - 15.0 |
To convert sensitivity: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Games with higher yaw values (Valorant) use lower sensitivity numbers for the same physical turn speed.
The same number means different things in different engines.
Running 0.4 in Valorant at 800 DPI and pasting that into CS2 gives a completely different turn distance because each engine uses a different yaw multiplier. The converter handles the ratio so you start in the right range instead of guessing for an hour in deathmatch.
Mansone supports 10 games: Apex Legends, Call of Duty, Counter-Strike 2, Escape from Tarkov, Fortnite, Overwatch 2, PUBG, Rainbow Six Siege, Rust, and Valorant. Every pair uses a verified yaw value, and the factor is computed as source yaw divided by target yaw.
The output is a starting point. Play two rounds, check your micro-adjustments, then decide if you need to nudge it. That beats blindly copying TenZ's settings without knowing his DPI, mousepad, or FOV.
Quick reference for popular game-pair searches.
| Conversion | Example input | Result |
|---|---|---|
| Valorant to CS2 | Valorant 0.4 | CS2 1.273 |
| Valorant to Apex | Valorant 0.4 | Apex Legends 1.273 |
| Overwatch 2 to Valorant | Overwatch 2 5.0 | Valorant 0.471 |
| CS2 to Valorant | CS2 2.0 | Valorant 0.629 |
| Fortnite to Valorant | Fortnite 7.0 | Valorant 0.555 |
| Apex to Valorant | Apex Legends 1.5 | Valorant 0.471 |
All values assume the same DPI on both sides. The converter handles the yaw math. Your physical turn distance (cm/360) stays identical after conversion.
Each game pair factor is computed from verified yaw values.
The math
After conversion
Yaw values verified against Mouse-Sensitivity.com, MouseTester.io, and community testing.
Each game engine uses a different yaw multiplier. These values drive every conversion.
| Game | Yaw value | Engine | Notes |
|---|---|---|---|
| Valorant | 0.07 | UE4 (Riot) | Highest yaw - lowest sens numbers |
| CS2 | 0.022 | Source 2 | Standard Source engine |
| Apex Legends | 0.022 | Source | Same as CS2 |
| Escape from Tarkov | 0.022 | Unity | Same as CS2 |
| Rainbow Six Siege | 0.00573 | AnvilNext | Ubisoft custom |
| Fortnite | 0.005555 | UE5 | Percentage-based input (1-20) |
| Overwatch 2 | 0.0066 | Blizzard | Same as Call of Duty |
| Call of Duty | 0.0066 | IW 9.0 | IW engine standard |
| PUBG | 0.002222 | UE4 | Modified UE4 scaling |
| Rust | 0.00222 | Unity | Lowest yaw - highest sens numbers |
How the converter works and where the data comes from.
Formula: target_sensitivity = source_sensitivity × (source_yaw / target_yaw). This keeps your physical turn distance (cm/360) constant across games.
Yaw sources: Values are verified against Mouse-Sensitivity.com and tested in-game. CS2, Apex, and Tarkov share 0.022. Valorant uses 0.07. Full yaw table is visible on this page.
Last reviewed: July 2026. Yaw values are game-engine constants and rarely change between patches.
The short answers cover the settings people usually check first.
Go deeper on sensitivity, eDPI, and game-specific settings.
Sensitivity is one variable. DPI, FOV, and eDPI round out the full picture.