Sensitivity converter
Convert your mouse sensitivity between 13 FPS games. Yaw-based factors with eDPI and cm/360 output.
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Your converted sensitivity
Valorant Counter-Strike 2
1 Valorant sens= 3.1818 Counter-Strike 2 sens
- Source eDPI
- 320
- Target eDPI
- 1,018
- Source cm/360
- 40.8
- Target cm/360
- 40.8
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What this tool converts
Mouse sensitivity between FPS games using yaw-based math.
Valorant 0.4 sensitivity converts to CS2 1.273 at the same cm/360. To convert sensitivity between any two games: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Formula: target sens = source sens × (source yaw ÷ target yaw).
Inputs: Source game, in-game sensitivity, target game. DPI is optional (for eDPI and cm/360 output).
Output: Converted sensitivity, eDPI, and cm/360 for 13 supported games.
Limitations: FOV differences, ADS multipliers, and per-engine input smoothing can make the feel slightly different. Use the result as a starting point and fine-tune in-game.
Why convert sensitivity between games?
The same number means different things in different engines.
Running 0.4 in Valorant at 800 DPI and pasting that into CS2 gives a completely different turn distance because each engine uses a different yaw multiplier. The converter handles the ratio so you start in the right range instead of guessing for an hour in deathmatch.
Mansone supports 13 games: Apex Legends, Call of Duty, Counter-Strike 2, Deadlock, Escape from Tarkov, Fortnite, Marvel Rivals, Overwatch 2, PUBG, Rainbow Six Siege, Rust, The Finals, and Valorant. The factor is computed as source yaw divided by target yaw. PUBG's slider isn't linear, so conversions to or from PUBG are approximate.
The output is a starting point. Play two rounds, check your micro-adjustments, then decide if you need to nudge it. That beats blindly copying TenZ's settings without knowing his DPI, mousepad, or FOV.
Common conversions
Quick reference for popular game-pair searches.
| Conversion | Example input | Result |
|---|---|---|
| Valorant to CS2 | Valorant 0.4 | CS2 1.273 |
| Valorant to Apex | Valorant 0.4 | Apex Legends 1.273 |
| Overwatch 2 to Valorant | Overwatch 2 5.0 | Valorant 0.471 |
| CS2 to Valorant | CS2 2.0 | Valorant 0.629 |
| Fortnite to Valorant | Fortnite 7.0 | Valorant 0.555 |
| Apex to Valorant | Apex Legends 1.5 | Valorant 0.471 |
| CS2 to Marvel Rivals | CS2 1.0 | Marvel Rivals 1.257 |
| Apex to The Finals | Apex Legends 1.5 | The Finals 33 |
All values assume the same DPI on both sides. The converter handles the yaw math. Your physical turn distance (cm/360) stays identical after conversion.
How the conversion works
Each game pair factor is computed from verified yaw values.
The math
Sensitivity x (source yaw / target yaw) = result.
- Each game has a known yaw value (degrees per count).
- The ratio between two yaw values is the conversion factor.
- DPI cancels out. It stays the same on both sides.
- cm/360 = (360 x 2.54) / (DPI x sens x yaw).
After conversion
Test it before you trust it.
- Load a training range or bot lobby.
- Do one slow 180 and one fast flick.
- If overcorrecting, drop it by 0.05. Undershooting, raise it.
- ADS and scoped sens are separate. Check those too.
Yaw values verified against Mouse-Sensitivity.com, MouseTester.io, and community testing.
Game yaw values and sensitivity scale
Each game engine uses a different yaw multiplier. These values drive every conversion.
| Game | Yaw value | Engine | Notes |
|---|---|---|---|
| Valorant | 0.07 | UE4 (Riot) | High yaw - low sens numbers |
| CS2 | 0.022 | Source 2 | Standard Source engine |
| Apex Legends | 0.022 | Source | Same as CS2 |
| Escape from Tarkov | 0.125 | Unity | Highest yaw - lowest sens numbers |
| Rainbow Six Siege | 0.00573 | AnvilNext | Ubisoft custom |
| Fortnite | 0.005555 | UE5 | Percentage-based slider |
| Overwatch 2 | 0.0066 | Blizzard | Same as Call of Duty |
| Call of Duty | 0.0066 | IW 9.0 | IW engine standard |
| PUBG | 0.002222 | UE4 | Non-linear slider - conversion is approximate |
| Rust | 0.1125 | Unity | High yaw - low sens numbers |
| Marvel Rivals | 0.0175 | UE5 | Hipfire only. Per-hero ADS and scope settings are separate |
| Deadlock | 0.044 | Source 2 | Double CS2's yaw - halve your CS2 sens |
| The Finals | 0.001 | UE5 | 1-100 slider - CS2 sens x 22 |
To convert sensitivity: multiply your sensitivity by the source game's yaw, then divide by the target game's yaw. Games with higher yaw values (Tarkov, Rust, Valorant) use lower sensitivity numbers for the same physical turn speed.
Methodology and sources
How the converter works and where the data comes from.
Formula: target_sensitivity = source_sensitivity × (source_yaw / target_yaw). This keeps your physical turn distance (cm/360) constant across games.
Yaw sources: Values are verified against Mouse-Sensitivity.com and a second converter where one publishes the value. CS2 and Apex share 0.022. Valorant uses 0.07, Tarkov 0.125 and Rust 0.1125. Full yaw table is visible on this page.
Newer games: Marvel Rivals (0.0175), Deadlock (0.044), and The Finals (0.001) were checked on 24 September 2026 against the Mouse-Sensitivity.com hipfire converters and the yaw values listed by XbitLabs. Both sources agree for all three. Battlefield 6, ARC Raiders, Delta Force, and Splitgate are not included because their hipfire sensitivity depends on FOV or a non-proportional slider.
Last reviewed: September 2026. Yaw values are game-engine constants and rarely change between patches.
Sensitivity converter questions
The short answers cover the settings people usually check first.
Related guides
Go deeper on sensitivity, eDPI, and game-specific settings.
- Mouse Sensitivity vs. eDPI: What Actually MattersThe one number that defines your aim speed
- Apex Legends: Best Sensitivity SettingsReference settings, conversion limits, and how to find yours
- What DPI Should You Use for Gaming?Why DPI matters less than you think
- Valorant to CS2 Sensitivity ConversionExact conversion factor and setup walkthrough