Mouse Sensitivity vs. eDPI: What Should You Copy Between Games?
A practical way to compare sensitivity across FPS games, including eDPI, DPI, FOV, and what to test after a conversion.
If you are moving between FPS games, do not copy the raw sensitivity number and assume it will feel the same. Start with a converter, compare eDPI, then spend a few minutes checking the result in the new game.
What should you copy between games?
Copy the relationship between your mouse and the game, not just the number shown in the settings menu. DPI, in-game sensitivity, FOV, and the engine's input scale all affect the result.
| Setting | Copy first? | Why it matters |
|---|---|---|
| Mouse DPI | Yes | It is the physical baseline for your setup. |
| In-game sensitivity | Convert it | The same number can represent a different turn distance in another game. |
| eDPI | Compare it | It gives you a quick reference point within the same game. |
| FOV | Check it | A wider or narrower view can change how movement feels. |
| Raw input | Confirm it | Windows pointer settings should not quietly change the feel of your mouse. |
The useful order is simple: keep the hardware baseline, convert the game value, confirm the input settings, and then test. That avoids the common mistake of treating every sensitivity field as if it used the same scale.
What is eDPI?
eDPI means effective dots per inch. The basic formula is:
DPI × in-game sensitivity = eDPI
For example, a mouse at 800 DPI with an in-game sensitivity of 1.15 has an eDPI of 920 in that game's scale. It is a handy comparison inside one title, especially when players use different mouse DPI settings.
It is not a universal conversion formula. Apex Legends, Call of Duty, Valorant, Fortnite, and Counter-Strike do not all interpret sensitivity values in the same way. eDPI helps you understand a setup, but it does not replace a game-to-game conversion.
How to use a sensitivity converter
- Choose the game you are moving from.
- Choose the game you are moving to.
- Enter the sensitivity shown in your current settings.
- Add DPI and FOV when the tool asks for them, then copy the result into the new game.
Use the Mansone sensitivity converter to do the first pass. It keeps the calculation visible so you can check the source game, target game, and values before you move on.
Why the same eDPI can still feel different
Two settings can have a similar eDPI and still feel different because games use different camera scales, FOV defaults, zoom behavior, and input paths. FOV is especially easy to overlook. A wider view can make the same hand movement look less dramatic even when the underlying turn distance is close.
Game-specific settings also matter. EA's official Apex Legends PC settings guide covers the input and display options that affect how the game responds. For the operating-system side, Microsoft's mouse input overview explains how Windows applications receive mouse movement.
That is why a converted number should be treated as a starting point. The goal is a familiar range of motion, not a claim that every game will feel identical on the first click.
A practical test after conversion
When I compare 1.15 in Apex Legends with Call of Duty in the Mansone converter, the result is 1.497. That value is useful because it gives me a clear place to start. It is not a reason to change three other settings at the same time.
Try this short test:
- Load a familiar practice area or training range.
- Make one slow turn, one fast turn, and a few short corrections.
- Check whether you are stopping too early or over-correcting.
- Adjust in small steps only after you know which movement feels wrong.
Keep the first test boring. A repeatable drill tells you more than a single good or bad round.
Common mistakes
Copying the raw number
An in-game sensitivity of 1.15 is only meaningful inside its original game. Convert it before you compare it with a setting from another title.
Changing DPI at the same time
If you change DPI, sensitivity, FOV, and mouse acceleration together, you lose the baseline. Change one variable, test it, and write down the result.
Forgetting zoom sensitivity
Some games apply separate multipliers for scoped or aimed views. Check those values after the hip-fire conversion if your aim feels different when you zoom in.
Treating a pro setting as a target
A professional player's setting can show you a useful range. It cannot account for your mouse, pad, grip, monitor, FOV, or habits. Use it as a reference, not a verdict.
FAQ
Is eDPI the same across every game?
No. eDPI is useful within a game, but different game engines can map sensitivity values differently.
Should I copy a pro player's sensitivity?
Use it as a reference, then adjust it for your DPI, FOV, and the way you aim.
Do I need to change my DPI when switching games?
No. Keeping DPI consistent usually makes the conversion easier to understand. Change it only when you have a specific reason and can retest the whole setup.
Ready to compare your setup?
Convert a sensitivity between the games you actually play, then test the result in a clean baseline.
For more practical settings tools, browse the Mansone tools or return to the Mansone blog for the next guide.