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Apex Legends Sensitivity Settings: What the Pros Use and Where to Start

Find an Apex Legends sensitivity starting point using eDPI, a repeatable firing-range test, and game-to-game conversion. Includes context for DPI, ADS, and cm/360.

ByMansone||5 min read|Updated Sep 24, 2026

If you are starting fresh, choose a comfortable DPI and sensitivity, record the resulting eDPI, and use that number as a baseline for repeatable tests. The Apex Legends hub collects the settings and tools that apply to Apex. Public player settings can be useful examples, but they change frequently and are not proof that a setting will suit you.

Why Apex rewards lower sensitivity

Apex is a tracking game. Automatic weapons such as the R-301, Flatline, and Volt need you to hold your crosshair on a moving target for most of a magazine. That favors arm-aiming with lower sensitivity over wrist-flicking with high sens.

Compare that to Valorant, where a single headshot ends the fight. High sensitivity works in Valorant because engagements are short and angles are tight. In Apex, the target strafes, slides, and jumps while you dump a full magazine.

The exception is close-range shotgun play (Peacekeeper, Mastiff). That rewards faster flicks. But most ranked fights start at SMG/AR range where tracking wins.

Use public settings as examples, not targets

Pro settings from prosettings.net's Apex Legends list, checked September 2026. cm/360 is calculated from DPI and sensitivity with Apex's 0.022 yaw.

Player (team)DPIIn-game sensADS multipliereDPIcm/360
ImperialHal (Falcons Esports)8001.11.088047.2
Zer0 (Team Liquid)16000.6not listed96043.3
Genburten (100 Thieves)8001.51.0120034.6
Hakis (Alliance)16000.80.8128032.5
Faide (content creator)17000.81.0136030.6
iiTzTimmy (content creator)18000.91.05162025.7

Across the 55 players on that list with DPI and sensitivity filled in, the median eDPI is 1,120 and the middle half sits between about 960 and 1,200.

These are snapshots, not universal recommendations. If you reference a player profile, record the source and date because settings can change after patches or equipment changes.

Finding your starting point

If you are new to the game and do not have a reference from another title, start here:

  • 800 DPI, 1.5 in-game sensitivity (eDPI 1200, ~34.6 cm/360)

This is simply a reproducible starting point. It gives you a number to test, not a promise about tracking or turning speed.

If you are converting from another game

Use the Mansone sensitivity converter to carry over your existing muscle memory:

FromFactorExample
Valorant → Apex× 3.1818Val 0.4 → Apex 1.273
CS2 → Apex× 1.0CS2 1.5 → Apex 1.5
Call of Duty → Apex× 0.3CoD 5.0 → Apex 1.5
Fortnite → Apex× 0.2525FN 6 → Apex 1.515

CS2 and Apex use the same yaw value (0.022), so the sensitivity number transfers directly. If you played CS2 at 1.5, try 1.5 in Apex.

How to test properly

Firing Range dummies stand still by default, which tests flick accuracy but not tracking. Do this instead:

  1. Set your sensitivity. Start with the converted value or the 1.5 default.
  2. Use a moving target or repeatable drill. Practice-range behavior can change with game updates, so confirm the current target options in your client.
  3. Track a strafing dummy with the R-301 at medium range for a full magazine. Count how many shots hit.
  4. Repeat at different ranges. Close (shotgun), mid (AR), and far (Marksman).
  5. Adjust in 0.1 increments only. Do not change more than that between tests.

Give each setting at least 10 minutes before judging it. Muscle memory needs time to adapt.

ADS sensitivity

Apex has a separate ADS sensitivity multiplier in the Mouse/Keyboard settings, plus an optional per-optic mode that sets a multiplier for each scope zoom. A value of 1.0 is a useful baseline for testing; the five pros above with a listed multiplier use 0.8 to 1.05.

If you find yourself overshooting while ADS but tracking fine in hipfire, drop the ADS multiplier to 0.9. Do not change your base sensitivity to fix an ADS problem.

eDPI is your comparison number

eDPI (DPI × in-game sensitivity) lets you compare setups across different DPI values:

  • 800 DPI × 1.5 sens = 1200 eDPI
  • 1600 DPI × 0.75 sens = 1200 eDPI
  • 400 DPI × 3.0 sens = 1200 eDPI

All three have the same eDPI, but equal eDPI does not guarantee identical behavior across games, input paths, or hardware. Higher DPI with a proportionally lower in-game sensitivity may change input granularity; test the feel rather than assuming a resolution-specific advantage.

The Mansone sensitivity converter shows your eDPI automatically when you enter your DPI.

The short version

Start at 800 DPI, 1.5 sens. If you are converting from another game, use the yaw-based factor. Test for 10 minutes in the firing range with moving targets. Adjust by 0.1. Stop changing it once your tracking feels consistent.

Sensitivity is not the variable that separates Diamond from Predator. Movement, positioning, and game sense matter more. But having a stable, tested sensitivity means one fewer thing fighting against you.

Player settings are examples only and can change frequently. Re-test any conversion after a game update. Use the sensitivity converter for the current supported game mappings.

Common questions

What sensitivity do Apex pros use?
Half of them sit between about 960 and 1,200 eDPI. Across the 55 players with DPI and sensitivity listed on prosettings.net's Apex list (checked September 2026), the median eDPI is 1,120, for example 800 DPI at 1.4. ImperialHal uses 800 DPI at 1.1 (880 eDPI) and iiTzTimmy 1800 DPI at 0.9 (1,620 eDPI). Use these as references and validate the result with your own tracking and movement tests.
Is higher sensitivity better for Apex?
Not necessarily. Apex rewards tracking aim over flick shots. Lower sensitivity (higher cm/360) gives more consistent tracking for automatic weapons, which define the meta.
How do I convert my Valorant sensitivity to Apex?
Multiply your Valorant sensitivity by 3.1818. A Valorant sens of 0.4 becomes 1.273 in Apex.

Topics: sensitivity, Apex Legends, settings, DPI, eDPI

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