Screen Tearing Test
Run fullscreen moving patterns and look for horizontal lines where the image splits and shifts sideways. That split is a tear. The test also shows the frame rate your browser is drawing at.
- Free
- No account needed
- Works in your browser
Test pattern
A tear shows as a horizontal break where the bar edges no longer line up
Faster motion makes a tear wider and easier to see.
Photosensitivity warning
Fast-moving, high-contrast patterns. Skip this if you have photosensitive epilepsy or migraines.
This test fills your screen with fast-moving, high-contrast stripes and squares. If you have photosensitive epilepsy, or moving patterns give you headaches or migraines, skip this test. Press Esc or click anywhere to stop it at any time.
What to look for
- Tearing: a horizontal line where the top part of a bar or square sits sideways from the bottom part.
- Stutter: motion that jumps or hitches instead of gliding. That points to dropped frames, not tearing.
- Blur or trails: smeared edges behind moving bars come from pixel response time, not tearing.
- Browsers sync their output to the display, so most setups show no tearing here. A clean result does not prove games are tear-free. See the in-game check below.
Keys during the test: Up and Down change speed, Left and Right change the pattern, Esc exits.
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What this test can and cannot show
Browsers sync frames to the display, so the in-game check matters most.
The patterns move sideways at a fixed speed in pixels per second. If a frame is swapped mid-scan, the vertical edges break along a horizontal line, and the faster the motion, the wider that break. The readout in the corner shows how many frames per second your browser is drawing, which should match your monitor's refresh rate.
Browsers present frames with V-Sync on, and a web page has no way to turn it off. Mark Rejhon of Blur Busters described this limit in a W3C proposal for a VSYNC API (opens in new tab). So most setups show no tearing here even when games tear. Use this page to check for stutter, blur, and the right frame rate, then confirm tearing in a game.
- Turn V-Sync off in a game and remove any frame cap.
- Find vertical edges, like poles or door frames, and turn the camera left and right quickly.
- Horizontal breaks in those edges are tears. Turn on V-Sync, FreeSync, or G-Sync and repeat.
How V-Sync, FreeSync, and G-Sync stop tearing
Two ways to line up frame delivery with the monitor's refresh.
Your GPU renders frames independently from your monitor's refresh cycle. When the GPU finishes a frame while the monitor is mid-scan, the display shows part of the old frame and part of the new one. The boundary between them is the tear line.
V-Sync makes the GPU wait for the monitor's vertical blank before swapping frames. That removes tearing but adds input lag, and motion can stutter when the GPU cannot keep up. FreeSync and G-Sync work the other way: the monitor waits for the GPU and changes its refresh rate to match the frame rate, as long as the frame rate stays inside the monitor's variable refresh range.
Above that range, tearing comes back unless V-Sync is also on. Blur Busters' G-SYNC 101 guide (opens in new tab) recommends G-Sync on, V-Sync on in the NVIDIA Control Panel, and a frame cap 3 fps below the refresh rate, such as 141 fps on a 144 Hz monitor.
Screen tearing FAQ
Common questions about tearing, V-Sync, and adaptive sync.
Related guides
More on monitor testing and display performance.
- Refresh Rate Test: How to Check if Your Monitor Runs at the Right HzCommon Hz issues, cable limits, and reading frame time results
- 1080p vs 1440p for Gaming: Which Resolution Should You Pick?Pixel density, GPU load, and when Hz matters more than resolution