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DPI converter

New sensitivity = old sensitivity × old DPI ÷ new DPI. Enter your current DPI and in-game sensitivity, pick a new DPI, and get the value that keeps your aim feeling the same.

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DPI
sens
DPI

Adjusted sensitivity

0.75

800 DPI 1600 DPI

eDPI
1,200
cm/360° (CS2 and Apex yaw)
34.64
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How it works

Your eDPI (800 × 1.5 = 1200) stays constant. When you change DPI, the tool adjusts your sensitivity so your mouse covers the same physical distance per 360° turn.

Common DPI values

400
CS2 pros, low-sens players
800
Most common default
1600
High-sens, desktop/productivity
3200
4K displays, ultra-high-sens

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Why DPI alone doesn't determine mouse speed

DPI is one half of the equation. eDPI is the full picture.

eDPI = DPI × in-game sensitivity. When changing DPI, multiply your old sensitivity by (old DPI ÷ new DPI) to keep the same feel. 800 DPI at 1.0 sens equals 1600 DPI at 0.5 sens: both give eDPI 800 and identical cm/360. To see eDPI and cm/360 for any supported game, use the eDPI calculator.

DPI (dots per inch) controls how many pixels the cursor moves per physical inch of mouse movement. A mouse at 1600 DPI moves the cursor twice as far as one at 800 DPI for the same hand motion. Games apply in-game sensitivity on top, so your actual mouse speed is always DPI × sensitivity.

When you switch DPI because of a new mouse, firmware update, or preference change, use this converter to keep the same eDPI. Moving from 400 to 800 DPI means halving the in-game sensitivity. Treat the result as a starting point and test it in the game.

Common DPI conversions

Quick reference when switching between common DPI settings.

FromToOld sensNew senseDPI
800 DPI1600 DPI1.00.5800
400 DPI800 DPI2.01.0800
1600 DPI800 DPI0.51.0800
400 DPI1600 DPI2.00.5800
800 DPI400 DPI1.02.0800
1600 DPI3200 DPI0.50.25800

All rows keep the same eDPI. Formula: new sens = old sens × (old DPI ÷ new DPI).

How to pick the right DPI

There's no universally correct DPI. Here's how to decide.

Low DPI (400–800)

Precision-first setup.

  • Large arm movements for 360° turns.
  • Minimal pixel skipping (though modern sensors handle 800+ fine).
  • Desktop cursor feels slow. Some use separate desktop profiles.
  • Most common in CS2, Valorant, and tactical shooters.

High DPI (1600–3200)

Comfort and multi-use.

  • Wrist movements suffice. Smaller mousepad OK.
  • Smooth desktop experience on 1440p/4K monitors.
  • Higher sens values in-game (smaller decimals).
  • Common in battle royales and casual play.

Example eDPI starting points

Community reference ranges, not rank requirements. Use the converter to compare your own setup.

ReferenceCS2 eDPIValorant eDPIApex eDPI
Lower starting point600-1000200-350600-1200
Middle starting point800-1400250-400800-1600
Higher starting point1000-2000300-6001000-2400

DPI converter questions

Common questions about DPI, sensitivity, and mouse setup.

800 DPI is the most common choice for competitive FPS games. 400 DPI and 1600 DPI are also widely used. Pick one DPI, set your in-game sensitivity to match your preferred cm/360, and keep eDPI (DPI × sensitivity) constant when switching hardware.
Multiply your old sensitivity by (old DPI ÷ new DPI). Example: 800 DPI at 1.0 sens becomes 1600 DPI at 0.5 sens. Both give eDPI 800 and identical cm/360.
eDPI = DPI × in-game sensitivity. A player at 400 DPI with 2.0 sens has eDPI 800, same as 800 DPI at 1.0 sens. eDPI is the single number that defines your actual mouse speed.
Neither is objectively better. 800 DPI at 1.0 sens and 1600 DPI at 0.5 sens produce identical eDPI 800 and the same cm/360. Modern sensors handle both without pixel skipping. Choose based on desktop comfort and in-game sensitivity scale preference.
No, if you adjust sensitivity to match. Keep eDPI constant: new sens = old sens × (old DPI ÷ new DPI). Your cm/360 and aim feel stay identical after the adjustment.
According to ProSettings.net (checked September 24, 2026), ZywOo uses 400 DPI at 1.9 sens (eDPI 760), NiKo uses 800 DPI at 0.815 sens (eDPI 652), and s1mple uses 400 DPI at 3.09 sens (eDPI 1,236). Pro settings change often, so treat these as examples. No DPI is required. Match the eDPI to the cm/360 you like.
cm/360 is the centimeters of mouse movement for a full 360-degree turn. At 800 DPI and 1.0 sens in CS2, cm/360 is about 52 cm (51.95 cm). The number depends on the game, so the cm/360 shown above uses the CS2 and Apex Legends yaw of 0.022.
No. Polling rate (125Hz, 500Hz, 1000Hz) controls how often the mouse reports position, not how far it moves. It affects smoothness and latency, not sensitivity or eDPI.

Related guides

More on DPI, sensitivity, and finding the right settings.