Connect your controller and test every button, stick, trigger, and vibration motor. Works with Xbox, PlayStation, Switch Pro, and generic USB gamepads.
Connect a gamepad via USB or Bluetooth, then press any button to activate it. Most controllers need one button press before the browser recognizes them.
Supported: Xbox, PlayStation (DualSense/DualShock), Switch Pro, 8BitDo, generic HID
What each section tells you and when to worry.
A gamepad tester is useful when a controller feels wrong in a game but the cause is unclear. Check the resting stick position, button registration, trigger range, and connection before changing in-game settings.
Buttons:Every button lights up when pressed. If a button doesn't respond, the switch is dead or the connection is loose. Common on D-pad corners and bumpers after heavy use.
Sticks:The dot should sit dead center when you're not touching anything. Any offset at rest is drift. Smooth, circular motion when you rotate means the potentiometer is healthy. Choppy or sticky movement means wear.
Triggers:Should go from 0% to 100% smoothly. If they jump from 0 to 100 with nothing in between, the analog component isn't being read (driver or hardware issue).
What drift is, why it happens, and how to compensate.
Analog sticks use potentiometers that wear down over time. After a few thousand hours, the resting position shifts slightly off-center. Your character moves without input. This is stick drift.
Games apply different deadzone defaults, and some let you change them. A larger deadzone can hide more drift, but it also makes the stick feel less responsive for precise aiming. The useful target is the smallest value that eliminates movement while the stick is at rest.
Use the slider to find where your dot returns to center without moving the stick. If the required deadzone is unusually large, or the stick still moves at rest, compare the result in the game itself and check the controller manufacturer’s support or repair options. Parts, labor, and compatibility vary by model.
Connection issues, compatibility, and what the readings mean.
More peripheral and input testing tools.